Moxel Worlds is an AI map builder for Minecraft Java

Ask your AI for a Minecraft map. Get a world you can play.

Connect Claude to Moxel and describe what you want: a fishing town, a castle on a cliff, a whole continent. It builds it block by block with about 50 building tools while you watch in 3D, then you download it and open it in singleplayer.

Free plan, no card · Java Edition 26.x · No mods or plugins

  1. You askin Claude Code, Claude Desktop or any MCP client
  2. It buildsterrain, buildings, trees, roads, named places
  3. You watchlive in the 3D app, and edit by hand if you like
  4. You playdownload a Java world, or a .schem / .litematic
glowshroom-hollow · Moxel Worlds AI building
Night shader render of a village living inside giant glowing mushrooms, built by an AI with Moxel Worlds

Or draw it

Some layouts are easier to sketch than to describe. Paint a rough plan in the app (lake on the left, forest along the top, town hall in the middle) and your AI gets the drawing, its coordinates and a grid it can follow.

  • Top-down plans tied to real x and z coordinates, traced over your map if you like
  • Side views for silhouettes and heights
  • Reference pictures you can draw arrows and notes on
A pixel-art top-down plan: sea and a dock on the west, a beach, an old forest along the north, a road from the harbour to the town hall, a few houses Old forest Town hall Harbour
what the AI reads · 1 char = 2×2 blocks
~~~~~~~~~~~::,,,,,,,,,,,,,,,,,,##########,,,
~~~~~~~~~~~::,,,,,,,,,,,,,,,,,,##########,,,
~~~~~~~~~~~:::,,,,,,,,,,,,,,,,,##########,,,
~~~~~~~~~~~~::,,,,,,,,,,,,,,,,,##########,,,
~~~~~~~~~~~:::,,,,,,,,,,,,,,,==============,
~~~========::,,,,,,,,,,,,,,,,==============,
~~~========================================,
~~~~~~~~~~::,,,,,,,,,,,=,,,,,==============,
~water:sand,grass=road#building

Eight render styles

Same monastery, eight looks. Ask for one by name.

The same build rendered in the cinematic style
Cinematicshader-pack light, soft shadows
The same build rendered in the toon style
Toonflat colour, ink outlines
The same build rendered in the noir style
Noirhigh-contrast black and white
The same build rendered in the miniature style
Miniaturetilt-shift, toy-model depth
The same build rendered in the pixel style
Pixelchunky pixel-art downsample
The same build rendered in the dream style
Dreamhazy glow, pastel bloom
The same build rendered in the blueprint style
Blueprinttechnical lines on blue
The same build rendered in the sketch style
Sketchpencil on paper

What the AI gets to work with

Moxel knows how stair corners join and which half of a door goes on top. The AI just decides where things go.

Terrain up to 5000×5000

Mountains, rivers, coastlines and forests across maps up to 5000×5000. Real Minecraft biomes set the grass, water and foliage colours, the weather and the mobs.

5000 × 5000
plainsforestbeachstony peakssnowy slopesocean

The whole block list

Every block in the game, with every property. Fences and walls connect themselves, stairs turn corners, beds and doors get both halves.

Glowshroom Hollow's mushroom tower rendered with the golden hour preset: warm low sun and long shadowsGlowshroom Hollow's mushroom tower rendered with the noon preset: bright midday lightGlowshroom Hollow's mushroom tower rendered with the sunset preset: a purple sky and orange lightGlowshroom Hollow's mushroom tower rendered with the night preset: glowing caps, lanterns and berries

Shader-pack style renders

Soft shadows, glowing lanterns, fresnel water, waving leaves and filmic colour. Same build, same camera: pick the light.

Exports that open in the game

A playable Java world for 26.2 (or 26.3), or a schematic for your server, with your named places as in-game teleports.

world.zipSingleplayer save, opens in Java 26.2
.schemWorldEdit + FAWE
.litematicLitematica

Common questions

More in the docs.

Do I need mods or plugins?

No. Exported worlds are plain vanilla Java saves. Unzip into your saves folder and open it. Schematics work with WorldEdit, FAWE or Litematica if you already use them.

Which Minecraft version?

Java Edition 26.x. Worlds export for 26.2 by default, and you can pick 26.3. Blocks that only exist in 26.3 are swapped for the nearest 26.2 block on a 26.2 export, and the export tells you which.

Do I need my own AI?

Yes. Moxel Worlds is the toolbox and the viewport, not the model. It plugs into Claude Code, Claude Desktop or any other MCP client through a small download and an API key.

Is my map private?

Yes. Maps belong to your account and only you can see them. We don't publish, share or sell them, and you can download or delete them whenever you like.

Coming soon

Moxel Models

Next: the things that live in your worlds. Ask for a mob, a boss, a weapon or a prop and your AI builds it cube by cube, like in Blockbench, with a pixel texture, glowing parts, particles and animations.

  • Exports for Blockbench, Java and Bedrock
  • Same account and API key as Moxel Worlds
Sculk Calamity · boss
Mushroom Elder · mob

Try a lighthouse first

Make an account, paste one command into Claude, and ask for a lighthouse on a rock. The free plan covers it.