Models, built by your AI
Describe it and watch it go up: cubes, bones and pivots, mirrored limbs, rings, gears, curved bridges and scripts for anything repetitive. Mobs, bosses, items, weapons, vehicles and blocks.
Mobs, bosses, weapons, items and vehicles, built cube by cube by the AI you already use. Painted, animated and ready for Blockbench, ModelEngine, Bedrock and Java. Same account and API key as Moxel Worlds.
The beta is included with every paid account.
Describe it and watch it go up: cubes, bones and pivots, mirrored limbs, rings, gears, curved bridges and scripts for anything repetitive. Mobs, bosses, items, weapons, vehicles and blocks.
Give it a side view of a weapon or item and it traces the shape into clean Minecraft pixel art, at the right size, with glowing edges where you want them.
Metal, wood, stone, slime and more, real Minecraft block textures, and a glow layer for eyes, runes and energy edges that blooms in renders.
Keyframes with snappy, natural easing, procedural wings and tails, and particles fired from animations: sparks when a sword lands, flames, portals.
Blockbench .bbmodel, ModelEngine for server plugins, Bedrock entity files, a Java resource pack with a /give, and OBJ.
Lit renders with soft shadows and bloom, turntables, and MP4 videos of every animation.
The Use tab: holding, wearing and riding models, player animations, rigs and procedural motion over terrain. It appears when available for your account. In the editor, choose Export, then Set up how it is used.