Moxel Models · Beta

Make Minecraft models with your AI.

Mobs, bosses, weapons, items and vehicles, built cube by cube by the AI you already use. Painted, animated and ready for Blockbench, ModelEngine, Bedrock and Java. Same account and API key as Moxel Worlds.

The beta is included with every paid account.

What's in the beta

Models, built by your AI

Describe it and watch it go up: cubes, bones and pivots, mirrored limbs, rings, gears, curved bridges and scripts for anything repetitive. Mobs, bosses, items, weapons, vehicles and blocks.

Trace a picture

Give it a side view of a weapon or item and it traces the shape into clean Minecraft pixel art, at the right size, with glowing edges where you want them.

Textures that look hand-made

Metal, wood, stone, slime and more, real Minecraft block textures, and a glow layer for eyes, runes and energy edges that blooms in renders.

Animation and effects

Keyframes with snappy, natural easing, procedural wings and tails, and particles fired from animations: sparks when a sword lands, flames, portals.

Exports for real projects

Blockbench .bbmodel, ModelEngine for server plugins, Bedrock entity files, a Java resource pack with a /give, and OBJ.

See it like a product shot

Lit renders with soft shadows and bloom, turntables, and MP4 videos of every animation.

Use a model

The Use tab: holding, wearing and riding models, player animations, rigs and procedural motion over terrain. It appears when available for your account. In the editor, choose Export, then Set up how it is used.

How to start

  1. Be on Builder or higher. Pricing · your plan is on your account page.
  2. Open the editor at moxel.gg/models to see and edit your models.
  3. Connect your AI with your Moxel API key: the steps are on the Connect page.
  4. Tell us what you think in the Discord: connect Discord on your account page and you get your plan role there, which opens the private #models-beta-feedback forum for testers.